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What makes it all possible is code. The game provides a coding interface where you can specify exactly what your spells will do. This interface is intuitive enough for individuals young and old who have never coded before. But skilled coders will also enjoy using their coding skills in new and creative ways! Even children can use this interface to make mountains out of the terrain, make an impenetrable force field around yourself, or even make a golem creature out of the surrounding rocks. The sky is the limit! Spell-crafting sandbox : Craft and test your spells on the surrounding landscape - lift rocks, whip a river up into a tornado, anything!

The spells are cooler spells than in any video game to date -- because you and the rest of the CodeSpells community have complete control over them. If you'd rather use "boxed" spells maybe for inspiration before designing your own spells these will be available too!

Make your own magic in wizard sim CodeSpell

Unlimited creative expression : With 4 different elements earth, fire, water, air and the ability to combine those elements in complex ways, the number of spells you can create is literally infinite. Learn some coding : If you already know coding, great! If not, CodeSpells uses an intuitive drag-and-drop language that even children can use.

As they become more proficient, they can code in typed Javascript!

It's the coolest way to learn one of the world's most valuable skills. Share spells with friends : As soon as you create a new spell, send it over to your friends for them to try out! CodeSpells will have community forums where users can show off their favorite spells with other wizards or work collaboratively on spell projects. Play Online: Create new game modes to play with and against your friends. We'll give you the tools to make anything from a survival game to a new magic-based sport!

For the CodeSpells world we will be creating procedurally generated levels that change over time as you affect the elements and their distributions throughout the map. We've come up with a system for simulating the effects of elements in the world that will dynamically change as the environment changes. An area in shadow will be less hot than an area in direct sunlight.

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Altitude will change the weather. Land close to a water source will be humid, so more vegetation will grow there. Hot and dry areas will be more prone to catching fire. We'll be able to simulate fire spreading, water flowing through new areas, and constantly changing biomes. The world will feel truly dynamic and alive.

For the sandbox version of CodeSpells you'll be able to freely use any spells you create to affect these environments and understand the way the systems work together. You'll be able to redirect rivers and play with the environment as a living system.

About This Game

You will be able to level up from experience gained through gameplay. Each element will be bound to a different mana bar that can be increased so that your character can be customized. Specialize in one element, or learn them all. We are developing several game modes that make full use of the generated areas of CodeSpells, but we'll also be opening up the ability to make new game modes to you.

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If you want to make a game about surviving in the wilderness, you'll have all the tools to do that. If you want to create a game mode that's purely about balancing an eco-system, you'll also be able to do that. You can even create a new multiplayer magic-based sport to play with your friends. You'll be able to share these and discover game modes that other people have create around the world.

At the core, CodeSpells is about creative expression. We want you to be able to customize the experience and give you the power to use your magic in the worlds you create. Part of the reason kids choose not to pursue coding is because it doesn't sound "fun": working in a basement, dealing with syntax errors We hope to make an impact in the world by showing kids and adults that coding can be a tool for creative expression.

Students can learn to code, syntax-error free using a Blockly spell-crafting interface that has all the tools available in Javascript. When they've learned all the programming concepts from Blockly, students can move on to typing Javascript code. The wizards of CodeSpells will be able to master each of the 5 elements.

As you grow more powerful, elemental magic can be combined into even stronger spells. Earth is aligned with geological forces and a deep understanding of the physical world. Earth magic users understand the geological timescale. These wizards are both powerful builders, building castles and deforming terrain, but also powerful foes, with the ability to hurl boulders and create secret pitfalls. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.

Sign in. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Store Home. Games Games. Software Software. Software Hub. Hardware Hardware. Community Hub. Craft any magical spell you can imagine using the most powerful tool there is: code.

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CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development. All Reviews:. Popular user-defined tags for this product:. Sign in or Open in Steam. Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops.

Why Early Access? From the start, our goal with CodeSpells has been to give players as much freedom as possible, even as we were pioneering untried systems and tools. We purposefully made our current plan as malleable and open to players as possible in order to find and polish what people want out of the game. This feedback has guided our every step, and we know it will continue to shape us.

CodeSpells is currently an enjoyable experience, but we are confident that we can push ourselves harder through Early Access. However, while we were working and listening to our beta testers, we realized that our in-game systems for explaining coding and motivating people to create spells were lacking. Tutorials were a feature we had subconsciously relegated to the unreached NPC Stretch Goal of our Kickstarter campaign, but we have realized since then that in order to create a truly accessible and enjoyable experience, we should have a more interactive coding window, and perhaps even a small guided campaign where players could test their skills.

However, the campaign mode is a dream goal, and last on our list. After an hour of gameplay, the girls had mastered some of the basic components of Java. The team that developed the game -- from UC San Diego -- plans to release the game for free and make it available to educational institutions and code clubs. Computer scientist William Griswold, who headed up the project, said he developed the game because there is a lack of qualified instructors to teaching computer science below college level in a way that is accessible.

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